LCD Display FAQs

Q: What is the LCD Screen?
A: Abbreviation of liquid crystal display, a type of display used in digital watches and many portable computers. LCD displays utilize two sheets of polarizing material with a liquid crystal solution between them. An electric current passed through the liquid causes the crystals to align so that light cannot pass through them. Each crystal, therefore, is like a shutter, either allowing light to pass through or blocking the light.
Color LCD displays use two basic techniques for producing color: Passive matrix is the less expensive of the two technologies. The other technology, called thin film transistor (TFT) or active-matrix, produces color images that are as sharp as traditional CRT displays, but the technology is expensive.
Most LCD screens used in notebook computers are backlit to make them easier to read.

Q: What is TFT or Active Screen?
A: Abbreviation of thin film transistor, a type of LCD flat-panel display screen, in which each pixel is controlled by from one to four transistors. The TFT technology provides the best resolution of all the flat-panel techniques, but it is also the most expensive. Each pixel is equipped with 6 transisters: set of 3 for RGB, and set of 3 is for a backup set of RGB. TFT screens are sometimes called active-matrix LCDs.

Q: What is Resolution?
A: Refers to the sharpness and clarity of an image. The term is most often used to describe monitors, printers, and bit-mapped graphic images. In the case of dot-matrix and laser printers, the resolution indicates the number of dots per inch. For example, a 300-dpi (dots per inch) printer is one that is capable of printing 300 distinct dots in a line 1 inch long. This means it can print 90,000 dots per square inch.

For graphics monitors, the screen resolution signifies the number of dots (pixels) on the entire screen. For example, a 640-by-480 pixel screen is capable of displaying 640 distinct dots on each of 480 lines, or about 300,000 pixels. This translates into different dpi measurements depending on the size of the screen. For example, a 15-inch VGA monitor (640×480) displays about 50 dots per inch.

Printers, monitors, scanners, and other I/O devices are often classified as high resolution, medium resolution, or low resolution. The actual resolution ranges for each of these grades is constantly shifting as the technology improves.

Q: What is SVGA, XGA, SXGA and UXGA?
SVGA – It stands for Super VGA. The screen resolution is 800×600 pixels. Third-party vendors extended IBM’s VGA display standard and were the first to use the term. SVGA has also referred to 1024×768 resolutions.

XGA
Short for extended graphics array, a high-resolution graphics standard introduced by IBM in 1990. XGA was designed to replace the older 8514/A video standard. It provides the same resolutions (640 by 480 or 1024 by 768 pixels), but supports more simultaneous colors (65 thousand compared to 8514/A’s 256 colors). In addition, XGA allows monitors to be non-interlaced.

SXGA
Short for Super Extended Graphics Array, a display specification that is capable of displaying 1280 x 1024 resolution, or approximately 1.3 million pixels.

UXGA
Short for Ultra Extended Graphics Array, a display specification that is capable of displaying 1600 x 1200 resolution, or approximately 1.9 million pixels.

Q: What is Pixel?
Short for Picture Element, a pixel is a single point in a graphic image. Graphics monitors display pictures by dividing the display screen into thousands (or millions) of pixels, arranged in rows and columns. The pixels are so close together that they appear connected.
The number of bits used to represent each pixel determines how many colors or shades of gray can be displayed. For example, in 8-bit color mode, the color monitor uses 8 bits for each pixel, making it possible to display 2 to the 8th power (256) different colors or shades of gray.
On color monitors, each pixel is actually composed of three dots — a red, a blue, and a green one. Ideally, the three dots should all converge at the same point, but all monitors have some convergence error that can make color pixels appear fuzzy.
The quality of a display system largely depends on its resolution, how many pixels it can display, and how many bits are used to represent each pixel. VGA systems display 640 by 480, or about 300,000 pixels. In contrast, SVGA systems display 800 by 600, or 480,000 pixels. True Color systems use 24 bits per pixel, allowing them to display more than 16 million different colors.